A jovial little fellow for 3D Total's 'Character Design Quarterly' magazine. My contribution was a process breakdown to create this character from their prompt "Engineer, Plant, Excite." To check out more art resources by them, link is here-> https://www.instagram.com/characterdesignquarterly/?hl=en In the article, I talk about how I approach each stage- usually casting a broad net/playing around with a variety of ideas to start (Different species, different 'hooks' etc) and then narrowing down with quick/scribbly color + sketchy process work until it's time to finalize.